Portfolio
Heritage Photogrammetry
Heritage Photogrammetry
In partnership with The Potteries Museum & Art Gallery, I had access to five historical objects. Ranging from the Bronze Age, to WW2. I digitally reconstructed the assets, and cleaned up the mesh in ZBrush.
The objects have been optimised for use with AR/VR, and I rendered some images in Unreal Engine 5.
Sony PS4 Pro Controller
Sony PS4 Pro Controller
A laser scan that has been cleaned and textured in various packages.
I scanned the controller with a Creaform Handy scan, two scans were made and then merged together.
I then smoothed and sculpted the mesh in Blender, Retopoligised and UV'd in Maya and then I textured in substance painter.
The future of libraries
The future of libraries
A quick scene, created in UE5 for a competition.
MetaHuman for the character creation
Quixel Megascans for the assets.