Portfolio

Heritage Photogrammetry

In partnership with The Potteries Museum & Art Gallery, I had access to five historical objects. Ranging from the Bronze Age, to WW2. I digitally reconstructed the assets, and cleaned up the mesh in ZBrush.

The objects have been optimised for use with AR/VR, and I rendered some images in Unreal Engine 5.

HYPER SABERS VR

A laser deflection game created in Unreal Engine 5, utilising a custom-made Lightsaber hilt, with an HTC VIVE tracker. 

I have also implemented haptic feedback with a bHaptics tacsuit and Tactosy wrist straps to further enhance the experience.

Sony PS4 Pro Controller

A laser scan that has been cleaned and textured in various packages.

I scanned the controller with a Creaform Handy scan, two scans were made and then merged together.

I then smoothed and sculpted the mesh in Blender, Retopoligised and UV'd in Maya and then I textured in substance painter.

Timberland Classic 6inch Boot

A photogrammetry scan of Timberland Boots. (Size 11)

Captured on an overcast day with a Sony A7R and a 35mm Prime Lens. Processed in Reality Capture.

Hoka Mach 5 Trainers

A photogrammetry scan of Hoka Mach 5 Running Trainers. (Size 11) 

Captured on an overcast day with a Sony A7R and a 35mm prime lens. Processed in Reality Capture

Croissant Photogrammetry

A photogrammetry scan of a Crossaint, very tasty.

Captured in a studio with a Canon 1100D and a 35mm Prime Lens. Processed in Reality Capture.

Photogrammetry Puppet Display

A photogrammetry scene of handmade puppets and rooms.

Captured in a studio with a Canon 1100D, processed in reality capture, and cleaned up in Maya

lady on the bench statue

A photogrammetry scan of a statue.

Captured with a Sony A7R with a 35mm Prime lens. Processed in Reality Capture and cleaned up in Maya

Tom brown tivey statue

A photogrammetry scam of a statue.

Captured with a Sony A7R with a 35mm Prime lens. Processed in Reality Capture and cleaned up in Maya

Eutruria Fountain

A photogrammetry scan of a fountain from Etruria park.

Captured with a Nikon DX3 with a 50mm lens, processed in Reality Captured and rendered in Unreal Engine 5.

The future of libraries

A quick scene, created in UE5 for a competition.

MetaHuman for the character creation

Quixel Megascans for the assets.

Steampunk Alleyway

An Arnold Rendered Steampunk Scene with all custom assets.

Modeled in Maya. Textured in Substance. Rendered in Arnold

Also, there's a Tardis

Viking Puzzle Game - Prototype

This was a project to create a prototype for a puzzle game with the theme of 'vikings'. I created 99% of the assets in the final product, using Maya and Substance painter, as well as programming in UE4 with blueprints.

Molte Ikea High Poly 3D Model

Rendered in Arnold with Standard PBR materials

Software Used: 3DS MAX

Havsten Ikea High Poly 3D Model

Rendered in Arnold with Standard PBR materials

Software Used: 3DS MAX

Liervik Ikea High Poly 3D Model

Rendered in Arnold with Standard PBR materials

Software Used: 3DS MAX